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Computer brain games may not offer the big mental boost many were hoping for, suggests new research, but brain scientists and brain-game experts don't all agree on the findings. The study, out this week in Nature, is the largest of its kind, say scientists from England's Medical Research Council Cognition and Brain Sciences Unit and the Alzheimer's Society, UK. They said in a Tuesday press briefing that brain-training games, used by millions, may not increase general brain power on other tasks or increase IQ 'Participants did get better at games they practiced. The more they trained, the better they got. But there was still no translation to any general improvement in cognitive function,' said lead author Adrian Owen, assistant director of Medical Research Council. The online experiment was sponsored by the BBC and involved more than 11 000 people between the ages of 18 and 60. They were split into three groups, including two groups that played different brain-training games that are similar to commercially available games, and a control group that was asked to go online and find answers to questions about topics such as music. Participants trained for at least 10 minutes a day, three times a week, for up to six weeks, Owen said. All took standard cognitive assessment tests at the start and finish of the study. While players increased their skills the more they played a specific game, that improvement didn't transfer to other activities or to a higher score on intelligence tests, said Owen and colleagues. Duke psychiatrist and Alzheimer's expert Murali Doraiswamy said it's the best study done to date and a good reality check. 'There was so much hype surrounding brain games,' he said. But it's not a death knell for gaming, Doraiswamy said. 'I still think brain games offer tremendous potential for helping people with conditions such as ADHD and learning disabilities, but this study puts the burden of proof now on game manufacturers to show that they really offer meaningful benefits. ' Study shortcomings include the fact that it didn't focus on the aging population, a group targeted by brain-game makers, experts said. And it did not look at benefits of more intense training, said Alvaro Fernandez, CEO and cofounder of Sharp Brains, a San Francisco market research firm that specializes in cognitive science. 'This study shows random brain exercise doesn't transfer, but it does not deny that transfer can work if a person engages in more intense and targeted brain-training,' Fernandez said. According to Adrian Owen, the function of brain-training games is that ______.
A.
they can make general brain powerful
B.
they may offer the big mental boost
C.
they can transfer to improvement in cognitive function
D.
they have nothing to do with improving cognitive function
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【单选题】以下不属于比较混合模式的是( )。
A.
差值
B.
线性光
C.
减去
D.
划分
【简答题】软件是程序、数据和相关______的集合。
【单选题】操作系统在计算机系统中位于( )之间。
A.
中央处理器CPU和内存
B.
计算机硬件和用户
C.
CPU和用户
D.
内存和外存
【简答题】线性非时变系统的英文缩写是________。
【单选题】钱先生是一位收入比较稳定的中产阶层,年龄40岁,考虑到需要开始打算退休后的生活,希望从现在开始正式作出科学合理的投资规划,以提高财产性收入。之前钱先生的投资都是听从朋友建议,自己并没有什么专业知识,于是钱先生先找到一位理财规划师进行了一系列咨询。理财规划师还需要通过适当的方式,帮助钱先生将模糊的、混合的目标逐渐分析、细化、具体化。下列()问题不属于这一环节要用到的。
A.
是否准备让孩子上大学
B.
职位能否进一步升迁
C.
房子是否需要换
D.
是否需要为退休开始存钱
【简答题】软件是【 】、数据和文档的集合。
【多选题】PLC输入点类型的有哪些
A.
NPN类型,
B.
PNP类型
C.
C。APN类型
D.
NAN类型
【单选题】下列不属于装配整体式叠合剪力墙体系优点的是( )
A.
叠合剪力墙侧边无飞筋,方便工厂生产及现场安装。
B.
叠合剪力墙的两块预制板都是在模台预制表面光滑,平整度较好,可以达到免抹灰
C.
与套筒灌浆连接及约束浆锚搭接连接相比,现场安装方便,操作简单
D.
对混凝土质量要求不高,现场施工简单
【简答题】( 4 )软件是 【 4 】 、数据和文档的集合。
【单选题】操作系统在计算机系统中位于( )之间
A.
CPU和用户之间
B.
中央处理器CPU
C.
计算机硬件和用户
D.
计算机硬件和软件之间
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