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In a six-week study, experts found people who played online games designed to improve their cognitive(认知的) skills didn't get any smarter. More than 8,600 people aged 18 to 60 were asked to play online brain games designed by the researchers to improve their memory, reasoning and other skills for at least 10 minutes a day, three times a week. They were compared to more than 2,700 people who didn't play any brain games, but spent a similar amount of time surfing the Internet and answering general knowledge questions. All participants were given a sort of I.Q test before and after the experiment. Researchers said the people who did the brain training didn't do any better on the test after six weeks than people who had simply been on the Internet. On some sections of the test, the people who surfed the Net scored higher than those playing the games. 'If you're (playing these games) because they're fun, that's absolutely fine,' said Adrian Owen, the study's lead author. 'But if you're expecting (these games) to improve your I.Q., our data suggests this isn't the case,' he said during a press briefing on Tuesday. One maker of brain games said the company's games have been proven to boost brain power. 'Their conclusion would be like saying, ' I cannot run a mile in under 4 minutes and therefore it is impossible to do so, ' Aldrich said in a statement. 'There is precious little evidence to suggest the skills used in these games transfer to the real world,' said Art Kramer, who was not linked to the study and has no ties to any companies that make brain training games. Instead of playing brain games, Kramer said people would be better off getting some exercise. He said physical activity can spark(激发) new connections between nerves and produce new brain cells. 'Fitness changes the building blocks of the brain's structure,' he said. 小题1:. It can be inferred that the online brain games mentioned in the text are_____________. A.costly B.unreliable C.illegal D.effective 小题2:. Which of the following statements is true about the experiment in the second paragraph? A.The experiment lasted for a week. B.Age didn’t affect the result of the research. C.Every person played online brain games three times a day. D.People who didn’t play online brain games did better in I.Q test 小题3:. What can we learn from the text? A.Playing games which are fun can improve your I.Q. B.There is a lot of evidence to suggest skills can transfer to the real world. C.Do physical activity can boost your brain power. D.Playing online games can spark new brain cells 小题4:The underlined sentence suggests that ___________. A.The research was not linked to the study B.Those playing the games can score higher in the test C.playing the games can spark new connections between nerves D.This isn’t the case that these games can improve your I.Q.
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参考答案:
举一反三
【单选题】下面那一项不属于群众路线的观点( )。
A.
一切为了群众
B.
一切依靠群众
C.
从群众来,到群众中去
D.
不倾听群众呼声
【单选题】当路基原地基横坡陡于( )时,原地基应挖成台阶,且台阶宽度不小于 1m ,并予以夯实。
A.
1 ∶ 3
B.
1 ∶ 4
C.
1 ∶ 5
D.
1 ∶ 6
【单选题】下面那一项不属于群众路线的观点( )。
A.
一切为了群众
B.
一切依靠群众
C.
从群众来,到群众中去
D.
真理有时掌握在少数人手里
【简答题】驾驶室内水密门集控台显示一扇门完全关闭的方法是( )
【单选题】当一起事故具有多种定性条件时,应按()的性质定性。
A.
较轻的性质
B.
适中的性质
C.
由公司安委会汇同工会研究决定
D.
最重的性质
【单选题】研究视角既注重被害人,也关注侵害人,及两者共通之处的是()。
A.
生活方式理论
B.
社会控制理论
C.
日常活动理论
D.
被害化理论
【单选题】驾驶室内水密门集控台显示一扇门完全关闭的方法是( )
A.
绿灯
B.
红灯
C.
黄灯
D.
红灯闪烁
【单选题】无追索权保理业务只占用( )一般授信额度
A.
买方
B.
卖方
C.
买方和卖方
D.
保险公司
【简答题】《牡丹亭》杜丽题画诗中,“他年得傍蟾宫客, ”暗合本剧男主角的姓名。
【单选题】当一起事故具有多种定性条件时,应按( )的性质定性。
A.
较轻的
B.
适中的
C.
由公司安委会汇同工会研究决定
D.
事故等级最高
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